Create and edit images and photos with Gimp to be imported in MSWord.
Gimp Image Editor is an Office Add-in for tasks as photo and image retouching, image composition and image authoring. It is an integration with the Linux Desktop GIMP (GNU Image Manipulation), a freely distributed program that provides many capabilities. It can be used as a simple painter, image editor, an expert quality photo retouching program, an image renderer, or an image format converter.
This Office Add-in is ideal for advanced photo retouching techniques. It gets rids you of unneeded details using the clone tool, or touch up minor details easily with the new healing tool. Moreover, numerous digital photo imperfections can be easily compensated for using GIMP. Fix perspective distortion caused by lens tilt simply choosing the corrective mode in the transform tools.
Its main features are:
- Suite of painting tools including Brush, Pencil, Airbrush, Clone, etc.
- Image editor.
- Sub-pixel sampling for all paint tools for high quality anti-aliasing.
- Extremely powerful gradient editor and blend tool.
- Supports custom brushes and patterns.
- Full alpha channel support.
- Layers and channels.
- Multiple Undo/Redo.
- Editable text layers.
- Transformation tools including rotate, scale, shear and flip.
The file format support ranges from the common likes of JPEG (JFIF), GIF, PNG, TIFF to special use formats such as the multi-resolution and multi-color-depth Windows icon files.
*This is a Free version with the whole functionality but it has two limitations: It contains ads and sessions are limited to 30 minutes. A monthly subscription will remove any ads and will provide unlimited sessions.
The whole extension description is there. Basically, Audio editor online to edit your audios, remove noise, cut and combine clips, and apply special audio effects
Audacity is an audio editor online to import your own audios, remove noise, cut and combine clips, apply special audio effects and much more in order to achieve professional results.
Whether you are making music, podcasts, or audio books, Audacity is a very good tool to edit audios or music online.
Its main features are:
- Import sound files, edit them, and combine them with other files:
* Import and export WAV, AIFF, AU, FLAC and Ogg Vorbis files.
* Import and export all formats supported by libsndfile Such as GSM 6.10, 32-bit and 64-bit float WAV and U / A-Law.
* Import MPEG audio (including MP2 and MP3 files) using libmad .
* Import raw (headerless) audio files using the “Import Raw” command.
* Create WAV or AIFF files.
* Export MP3 Files with the optional LAME encoder library .
* Import and export AC3, M4A/M4R (AAC) and WMA with the optional FFmpeg library.
- Sound Quality:
* Supports 16-bit, 24-bit and 32-bit (floating point) samples (Latter preserves the samples in excess of full scale).
* Sample rates and formats are converted using high-quality resampling and dithering.
* Tracks with different sample rates or formats are converted Automatically in real time.
- Audio Editing online:
* Easy Editing with Cut, Copy, Paste and Delete.
* Unlimited Undo (and Redo) to go back any number of steps.
* Edit and mix large numbers of tracks.
* Multiple clips per track are allowed.
* Label tracks.
* Envelope Tool to fade the volume up or down smoothly.
- Audio effects:
* Change the pitch without altering the tempo (or vice-versa).
* Remove static, hiss, hum or other constant background noises.
* Alter frequencies with Equalization, Bass Boost, High / Low Pass and Notch Filter effects.
* Adjust volume with Compressor, Amplify, Normalize, Fade In / Fade Out.
* Remove Vocals from Suitable stereo tracks.
* Create voice-overs for podcasts or DJ sets using Auto Duck effect.
* Echo
* Phaser
* Reverse
* Truncate Silence
- Audio online Analysis:
* Spectrogram view modes for visualizing frequencies.
* “Plot Spectrum” command for detailed frequency analysis.
* “Sample Data Export” for exporting to file Containing amplitude values for each sample in the selection.
* Contrast Analysis for analyzing volume average rms Differences Between foreground speech and background music.
OffiDocs launches the Blender online 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.
Our Blender online 3D creation suite that supports the entirety of the 3D pipeline - modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender is chock full of useful tools, but some will be more relevant to beginners than others. For many coming to Blender, the most popular tools are modeling, sculpting, and texturing, as well as animation. Those creating objects for 3D printing may not even go beyond modeling and sculpting. However, for those who are interested in exploring the more advanced 3D techniques and tools, you'll want to check out the 2D/3D hybrid Grease Pencil, physics simulations, scripting, and visual effects.
Modeling & Sculpting
The most powerful and useful features that Blender offers are its 3D modeling and sculpting tools. After all, there's no 3D art without 3D objects! There are a number of ways you can approach creating a 3D model in Blender, and the latest version (2.8) available in OffiDocs makes it even easier to utilize these methods.
Mesh-based modeling is the most commonly used approach, also called surface modeling or box modeling. This method works on a polygon to polygon basis, where objects are constructed out of individual surfaces, sometimes even one vertex at a time.
Similar to this method is the curve-based method, called NURBS modeling in Blender, which instead uses lines to define objects. This approach involves drawing guiding structural lines, which are then used to generate the mesh.
Sculpting has a variety of tools used to push and pull the mesh in different ways, similar to how a traditional artist might sculpt clay. This method works best when there are a lot of polygons, and is generally used to create highly detailed and textured objects.
Texturing & UV Unwrapping
Once you've created a model, if you aren't rushing off to 3D print it, you may want to make it look pretty with some color! This is where texturing and UV mapping come in to play.
Blender offers a powerful engine for the creation of materials and textures. These allow you to create a huge variety of appearances for your objects.
The UV unwrapping tool lets you flatten out the surface of your model so you can paint on your own texture. You can then adjust all sorts of things such as opacity, diffusion, light reflection, or back-lighting to get just the effect you are looking for.
Rigging & Animation
If you don't want to see your model just sitting around looking pretty, you may want to explore Blender's rigging and animation tools. These will allow you to essentially put a skeleton inside your model and make it move and dance however you choose!
You don't need to use rigging for basic animation: You can animate just about any movement in Blender by keying it into the animation timeline. This is basically a stop-motion method, where you create points in the animation timeline. This is all you need if you want something to fly around or move from point A to point B.
For more complex animation, especially if you want to animate a character, you'll need to use Blender's rigging tools. With these, you can get your model moving exactly the way you want. What's great is that Blender will automatically fill in the movement in between your keyframes. You just need to set the starting and ending pose, and Blender will fill in the movement in between. It can take some fiddling though, which is where the art of the animator comes in.
AND MORE
Beyond the primary tools, there's a lot to discover in Blender!
The Grease Pencil is a fascinating and popular tool that allows you to paint in 3D space using 2D brushes.
You can create 2D animations using a hybrid workspace.
Physics simulations such as gravity, cloth, and generated hair are fun to use.
Other cool ones to play with are fire, smoke, or liquid particle effects.
Blender's powerful rendering engine lets you output your images and designs in a variety of formats and resolutions.
There are lots of video editing and visual effects that can turn your renders into fully-qualified animations. Blender' built-in scripting lets you shape the program to your needs.
Our OpenShot online video editor updated with the 2020 OpenShot version for Linux
It main features are:
From the 2.4.1 release:
Improved Image Quality
We have improved the image processing pipeline in OpenShot to create sharper images, by switching our image scaling algorithm, and most importantly, only scaling a frame once, as opposed to multiple times (which used to happen in
certain scenarios). This results in a noticeably sharper image, and slightly better performance.
Improved Playback Smoothness
The video preview capabilities in OpenShot have been improved to better handle higher framerate videos (50 fps, 60 fps, 120 fps). This results in a smoother playback experience, and less jittering and freezing with certain previe
w profiles.
Improved Stability (especially for Windows)
Right after our previous release (in September 2017) we made some very large changes to libopenshot to better support Windows (with respect to certain data types in C++). This fixes many, many Windows issues, including audio file
s stopping early, sync/desync issues, videos stopping at 30 minutes (or at an earlier time), opening project files with non-English characters, and more. If you have had any issues on Windows, please give this new version a try.
Libopenshot (full list of changes):
More critical sections trying to prevent race conditions on high CPU core systems
Additional critical sections around adding frame images
Codec lookup by name in FFmpegWriter, which should solve a few issues (such as xvid support). Thanks Peter!
Fixing regression with rotation origin. Things should always rotate around the center of an object (until I add in keyframable anchor points)
Setting timebase on video stream in FFmpegWriter... a bit experimental
Improving playback smoothness on high framerate videos, especially when the video frames need to jump forward to keep up with the audio.
Removing throw statements from header files
Reducing # of scale operations to 1 per layer on the timeline
Fixing 16 thread limit on FFmpegReader
Fixing a cast from long to int64_t
Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. This is a big one!
Removing variable bitrate support (for now), since it causes more problems than it solves.
Openshot-qt (full list of changes):
Fixing small regression with translation website URLs when using default/en_US
Fixing small bug in Export dialog where profile and quality get blown away when changing format
Ignoring history update messages, since libopenshot doesn't care about them
Simplifying export progress, reducing # of signals being emitted
Integrating current language into website URLs and simplifying a few translations (removing HTML tags)
Removing unneeded UTF8 encode method, which caused certain project paths to fail when loading (solves crash on Windows trying to open non-English project file paths)
Fixing a big race condition on initial launch of OpenShot, which causes certain JavaScript calls to fail (so default profiles, snapping mode, and few other things set on launch would fail sometimes)
Adding keyboard shortcuts for toggling 'Transform' and 'Insert Keyframe'. This improves the animation work-flow, and no longer requires a bunch of mouse clicks / context menus for animations.
Preventing overwriting an input file with the export dialog, and updating export progress on export window title
Updating translations and contributor credits
From the 2.4.2 release:
7 New Effects (Crop, Hue, Color Shift, Pixelate, Bars, Wave, Shift)
Each of these new effects could have their own blog posts and tutorials (and probably will soon). Each effect was created from scratch for OpenShot 2.4.2, and are all fully keyframable, and can be combined with each other. This creates millions of interesting possibilities (some combinations are shown in the video above). Animated pixelization boxes, animated cinematic aspect ratios, and so much more! As you can probably tell, I'm really excited about th
em!
Auto Audio Mixing
When enabled, clips can utilize 3 different audio mixing strategies, for cases when clips are overlapping and competiting for audio volume. For example, a background audio track can automatically lower its volume when an overlapp
ing voice clip needs to play. It is currently disabled by default (on new clips), but can easily be turned on in the clip properties.
Auto Rotate
Photos or videos with rotation metadata will be automatically rotated in OpenShot (requires a somewhat newer version of FFmpeg though). Take a vertical video, or a horizontal photo with your phone, and likely it contains this rot
ation metadata... and OpenShot will display it correctly.
Improved Audio Playback
Audio playback and mixing has been an area of weakness for OpenShot, and continues to be an area of focus for improvements. Many bug fixes and improvements have been made, and many users will notice less popping, smoother mixing,
and less issues in this area. But there is still work which needs to be done, and will continue to be improved further.
Improved Stability
With each release of OpenShot, stability continues to be improved. Most crashes are reported on Windows builds, although we still have too many crashes on all OSes. Some crashes are caused by dependencies, and some are caused by
multi-threaded race conditions or memory corruption. Version 2.4.2 for windows is wayyyyy more stable now, and for the first time, is being offered as both a 64 bit and 32 bit version. Many schools still use older 32bit CPUs and have often requested this. Also, our 32-bit builds are now large memory aware, and can support more memory, making crashes much less likely for lower powered computers.
Improved Export Dialog
OpenShot's export dialog now displays progress in the window title, including some performance metrics (encoding frames per second and estimated completion time).
New Codec Support (including experimental)
AAC is now the default audio codec for many presets, which allows OpenShot to create videos which are more widely compatible with all OSes, devices, and web browsers. Also, experimental codecs supported by FFmpeg and LibAV can be
used in OpenShot for the first time.
Full list of features / commits below:
libopenshot-audio 0.1.6 so:6
Fix under-linking (pthread and dl), fixes #3
Integration of GitLab build pipelines
libopenshot 0.2.0 so:15
Auto audio mixing strategy per clip (average, reduce, or none)
Adding new crop effect, which can also be animated for some very cool effects.
Adding new Color Shift effect, which can shift any color (RGBA) with infinite wrapping (and full supports animation).
Adding new Pixelate video effect, which pixelates a portion (or all) of a frame's image, and is fully animatable.
Adding new video effect: Bars, which allow for animating colored bars around your video, such as a letterbox effect.
Adding new wave video effect, which can be animated in a ton of ways to create lots of cool wave distortion effects.
Adding Hue video effect, to adjust the hue of a frame's image, which can also be animated with a keyframe
Adding new effect: Shift, an infinite pixel shifting effect which can be animated and wrap images in any direction.
Auto-Rotates any Clip with Reader metadata 'rotate' attribute.
Experimental codecs now supported in FFmpeg/LibAV
Audio popping during preview (due to resampling)
Fixing brightness and Mask effects to calculate factor with a float type, giving more fine control
Fix Blur.cpp by copying blur_<chan> values back to <chan> so horizontal *andvertical blurs can be applied in one effect and blur accumulates with increased iterations
Update and apply frame mapper on any clip changes, to keep timeline offsets in sync (i.e. avoid audio popping due to slight misalignments of clips on the timeline).
Removing old frames from WorkingCache (when no longer needed). This helps prevent freezing looking for old frame data on certain videos.
Adding metadata from format, audio stream, and video streams to ReaderBase.info, which in some cases includes the 'rotate' metadata added by certain cameras, and audio metadata like title, album, artist, copyright, dates, etc...
Added in metadata encoding capabilities (writer.info.metadata["title"] = "My Title"). Only certain tag names are accepted (see FFmpeg for more on which tags are supported by which codecs).
Optimize and improve speed of Mask effect (used by transitions). This is way faster than before!
Fixing assignement and copy operators on Frame class (to prevent crashes for unintiailized image and audio pointers), and ensuring both copy and assignment operators work as expected.
Fixing the color property of Frames, which was being lost on some constructors.
Increase valid frame rates to 240 fps since many cameras now support this higher frame rate
Fixing regression on Clip constructor, and simplifying pointer initialization
Fixing a bug with Frame::AddImage (convertToFormat) not actually doing anything. It returns a new image, and does not convert the format in-place.
Preventing crash if Seek invoked before QtPlayer are initialized properly
FFMPEG 3.2 support for FFmpegWriter
FFMPEG 3.2 support for FFmpegReader
Fixing FFmpeg version breakage in FFmpegWriter
Increasing the default amount of cache in FFmpeg, based on the # of processors, to better support high framerate videos.
Changing some Seek values to be more accurate, and fixes a race condition with Timeline_Tests.cpp.
Changing some sleep() calls to usleep(), for more accuracy. This is a bit experimental, and hopefully will work on all OSes.
Do not clobber gainFactor when determining volume adjustments and add a TODO note about current_max_volume always being 0
Removing anchor from clip properties (since it is unused)
Adding "dbghelp" dependency for Windows builds (for crash handling support), and improved Windows build instructions using MSYS2.
Properly set test media files path, fixes #36
Fixing black frames at end of video clips, if audio stream longer than video stream, and end-of-stream is reached.
Integration of GitLab build pipelines
Faster Windows builds
Fixing audio unit tests
Avoid mixing audio for clips with no volume or disabled audio.
Updating cmake file for libopenshot-audio to search $ENV first, and then static folders
Add missing type cast
Spelling and typo fixes
openshot-qt 2.4.2
More detailed export dialog progress, including estimate time remaining, FPS, and more accurate percentage. Thanks Peter!
Defaulting to AAC audio codec
Improving zoom scale calculation, to use a custom bezier curve (zoom gets faster and faster the more you zoom out). 30 levels of precision between 1 second and 7200 seconds.
Auto-rotate for Readers with 'rotate' metadata. This requires a slightly newer version of FFmpeg, otherwise the 'rotate' tag is never found.
Adding new Crop video effect
Adding new Color Shift video effect (with temp icon)
Adding Pixelate video effect, which can animate a pixelated version of part (of all) of a video clip.
Adding new Bars video effect, which allow for animating colored bars around your video, such as a letterbox effect.
Adding new Wave video effect
Adding Hue video effect
Adding new Shift effect (which allows for shifting the image in any direction and allows for animation, with infinite wrapping)
Support for 32-bit and 64-bit Windows builds, and an update to the Windows dependencies (and installer size reduction).
32-bit version of Windows is now large address aware, and can make use of more memory, but users might need to run this command first: 'bcdedit /set IncreaseUserVa 3072' in order to utilize this
No longer crash app if user settings cannot be read. Now we show a message box and reset the user settings.
Adding save indicator in window title
Retain track parameters during add/remove track
Update titles to be compatible with newer versions of Inkscape
Always apply mapper when opening a project, to ensure no audio starts popping for different framerate projects
Split Clip dialog now sends focus back to slider after clicking 'Start' or 'End' or 'Play' (to make it easier for frame-by-frame arrow keys)
Make clip and transition menus trigger on mouse-down, and not move the timeline item when the menu is activate
Removing max constrains from export length, so user can export blackness at the end of his project if so desired.
Disabling/Enabling save icon based on if the project needs saving
Add preset xml file for chromebook target
Removing unneeded 64-bit/32-bit clean-up code from Windows installer (which breaks on a 32-bit system)
Fix initial save indicator on a new (blank) project
Also use import_path for missing-file recovery
Add import_path tracking to project data
Updating mac build scripts to use Python 3.6 (with a newer version of OpenSSL)
Preview controls use media-skip icons
New razor-tool cursor
Adding new developer page to documentation, with step by step instructions on getting a Ubuntu development environment setup for libopenshot, libopenshot-audio, and openshot-qt.
Position is always (frame - 1) / fps
Utility functions for unit conversion
Be more explicit about logfile paths
Adding back in /usr/lib/x86_64-linux-gnu/libfontconfig.so.1 to the AppImage
Rename dv_pal_wide_animorphic to correct spelling
Remove duplicate profiles
Protect slack upload better during build server
Updating sponsors, donors, and contributors
Updating translations
Change the if statement for default language to use system default
Copy log file for each successful build (for debugging reasons)
Use QUrl.toLocalFile() to convert dropped URIs
Add Contributing section
Update Tutorial, Code tags and contrib link
Update GitHub info in tutorial
Use images/ path for images, not _static/ in documentation
Fix wrapping in Tutorial documentation
Replace ASCII arrows with Unicode arrow character in documentation
Also update transition layer on track add/remove
Small refactor of build server file uploads, and added extra check for 'already uploaded' assets to GitHub
Improve error message for failed uploads during build server
Remove torrents if already existing
Integration of GitLab build pipelines
Updating font family on built-in titles
Remove some unneeded copies of libopenshot and libopenshot-audio in the AppImage, reducing size of AppImage
Fixing issue with Linux AppImage creation on build server
Migrating from Bzr to Git (on Launchpad)
Delete old ISSUE_TEMPLATE
Correct a cut-and-paste wrong comment
Fixing copyright to use translation-friendly formatting, and hiding hardware decode preference (for now)
Update websites section and removal of too many caps
Change readme to be markdown
Log length of metrics response, not content
Updated copyrights to 2018 (from 2016). Also edited `about.py` so the year is automatically updated.
Adding a few missing dependencies into the developer doc page
.gitignore: ignore docs/_build & all pycache
From the 2.4.3 release:
Highlights:
- Masks and transitions can now be modified at any time, and can now use an image or video! This utilizes the grayscale of each frame and converts it into a mask, and can be used to create some really amazing effects.
- Threading improvements help prevent crashing around effects (including masks and transitions), and improve performance on many systems.
- Save frame button for quickly saving the current preview frame
- Huge improvement to language translations (Thanks to Frank Dana - ferdnyc)
openshot-qt:
Bumping version to 2.4.3 (libopenshot dependency to 0.2.2)
Animated Masks: New "reader" property type, initially used by the Mask effect to change the image/video used by transitions and the Mask effect
Disable OMP thread concurrency during Export, to make exports as safe as possible
Nudge clips when holding SHIFT + Left or Right arrow (Richard Alloway - N3WWN)
Add Save Current Frame button (Richard Alloway - N3WWN)
New translation & language infrastructure and logic (better logic for determining current language) (Frank Dana - ferdnyc)
Fixed split keep both sides (right side position was incorrect)
Application icon updates (Frank Dana - ferdnyc)
Zoom fixes (lots of issues relating to zooming fixed)
Undo/Redo fixes (fixing and preventing giant .osp project files)
New tutorial system, better child window management (Frank Dana - ferdnyc)
Travis CI Integration
Improve Title filename duplication naming/counting (DerGenaue)
Use track names in "Add To Timeline" window (Frank Dana - ferdnyc)
Improve waveform display rendering (DerGenaue)
Fix audio wave not rendered after completion (DylanC)
Add instagram and twitter presets (DylanC)
Add AppStream metadata to setup.py (Peter Eszlari)
Timeline JavaScript Bug Fixes (DylanC)
Timeline cleanup and performance, upgrade Angular.js (DylanC)
Removing libdrm.so.2 from AppImage
Add src/language path to Mac DMG builder (Frank Dana - ferdnyc)
Add language override on command line using --lang (Frank Dana - ferdnyc)
Add explanatory text for --list-lang (Frank Dana - ferdnyc)
Some fixes for the timeline debugger (Frank Dana - ferdnyc)
Update edit-clear icon in Humanity (Frank Dana - ferdnyc)
Correct variable name typo to initialize properly (DylanC)
Convert all nonessential logs to .debug() (Frank Dana - ferdnyc)
Remove unused effects filters (Frank Dana - ferdnyc)
Add "Ask a Question" template (Frank Dana - ferdnyc)
Preventing libopenshot version check on unittests
More framerates for YouTube HD and Vimeo HD presets (Frank Dana - ferdnyc)
Convert (most) files with DOS line-endings to Unix (Frank Dana - ferdnyc)
Remove debug.js from index.html (Frank Dana - ferdnyc)
Square the PNG icon file (Frank Dana - ferdnyc)
App metadata updates for easier packaging (Frank Dana - ferdnyc)
Move Slice All shortcuts to correct menu (Frank Dana - ferdnyc)
launch-linux.sh: Don't set QT_DEBUG_PLUGINS=1 (Frank Dana - ferdnyc)
Updating default project type to 720p 30 FPS, and sample rate 44100
Fix retention of export path (Richard Alloway - N3WWN)
Fixing GitLab to no longer run CI for tags, and fixing version # for daily and release builds
Add "release-candidate" to filename for daily RC builds, so they don't look so official on the website
Misc Typos and text fixes (luzpaz)
Updating contributors and supporters (Thank You!)
Updating translations
libopenshot-audio:
Bumping version to 0.1.7 (SO: still 6)
Travis CI integration
libopenshot:
Bumping version to 0.2.2 (SO: 16)
FFmpeg 3 & 4 support
Fixed crash with masks and transitions
Fixed many bugs around FPS and video length calculation (especially for MP3 and streaming WEBM formats)
Protecting samples_per_frame calculation to keep from crashing on undetected FPS
OpenMP schedule change (added stability)
Limiting threads for both FFmpeg and OpenMP (attempting to find a good balance of parallel performance, while not spawning too many threads). Sometimes more is not always better.
Travis CI integration
Fix install paths for headers and effects (Jeff Shillitto - jeffski)
Adding "reader" property for Mask effect, to allow the user to adjust the image or video used by the mask effect.
Fixing bitrate calculation (to be in bytes instead of bits)
Adding in FPS detection for files which don't have valid FPS. In those cases (streaming files for example), we iterate through all packets, and average the # of frames, duration, bit rate, etc... Not ideal, but a better fallback
OffiDocs continues with its strategy to provide the latest version of the Linux online apps. Now we release Audacity 2.4.2 , the 2020 version of this so well known audio editor.
The main change since 2.4.1 is that we have upgraded the wxWidgets library that Audacity uses from 3.1.1 (with patches by us) to 3.1.3 (with patches by us). We wanted to do this as a release in its own right, before we start on a longer and more complex release.
Configuration Reset
There is one new small feature. In the Tools menu there is now a ‘Reset Configuration’ menu item. When you click on it, it resets most of the configuration back to defaults.
Time Toolbar
We have split the recording/playing time off from the selection toolbar and it can now be dragged to make it larger. This is particularly for people recording themselves playing a musical instrument, where they will typically be further from the screen when playing, and benefit from a larger numerical display.
Multi-views
We have added a new optional mode for viewing audio. In this new mode you can see both the waveform and a spectrogram at the same time. Previously you would switch back and forth between them if you wanted both.
More Improvements
Equalization effect now split into two effects, Filter Curve and Graphic EQ. Presets (using manage button) now active/working.
Can now have two points at same frequency for steep steps. ‘What you hear is what you get’ for exports.
Leading silence (blank space) not skipped over in exports.
Quality setting on AAC/M4A exports.
Some confusing functionality removed (better achieved in other ways)
OffiDocs has started to provide an updated version of all its online apps. The first one to be updated is GIMP, which is now released in its 2.10 version.
One thing is immediately noticeable about the new GIMP 2.10 online is its appearance that is also included by this OffiDocs release. It has a completely refreshed look. There's a new Photoshop-style dark theme in use as the default. You get three other options (including the original light theme) if you prefer.
It main features are:
1. MORE USER INTERFACE CUSTOMIZATION
In the new GIMP 2.10 online you can run from OffiDocs, you have more options to change up how your GIMP looks – with new icon sets, new theme colors, and new layout options. For those of you whom are very particular about your GIMP workflow and aesthetics, you’ll be happy with your ability to customize your GIMP.
2. BETTER, FASTER COLOR MANAGEMENT
GIMP v2.10 online provided by OffiDocs has improved its color management, allowing for higher-quality images to be edited with more precision at faster speeds – plus you’ll see a better representation of colors on your canvas while you edit.
3. 80 GEGL BASED FILTERS
GIMP has been using GEGL filters for several years now, including in its 2.8 release, but it is expanding its total number of GEGL features for 2.10. It is even replacing some of its previous filters with GEGL versions, as GEGL, which stands for “General Graphics Library,” is “non-destructive” and thus is a better long-term solution to keep the GIMP program flexible. Pat mentioned that GEGL filters are a crucial step towards “adjustment layers” in future versions of GIMP (it is projected that this feature will be available in GIMP 3.2). For those of you not familiar with an adjustment layer – they are used very often in Photoshop and allow you to make adjustments to your image without those adjustments having to be directly on the image.
4. FILTERS WILL USE ON-CANVAS EDITING
In GIMP 2.10 online, filters use on-canvas editing, meaning the changes or adjustments you make to your filters will show up on your image in real-time. This allows more flexibility in image editing and a faster workflow.
5. SPLIT PREVIEW
This is an option that allows you to split your canvas and see a direct before (one side of the split preview line) and after (the other side of the split preview line) of the effects you are applying to your image. This is super useful as you can see the difference effects make on your original photo (prior to applying effects) with a direct side-by-side comparison. You can even move the split preview line so you can compare various parts of your image.
6. IMPROVED TRANSFORM TOOLS
GIMP is making its transform tools (i.e. scale, flip, rotate, etc.) faster and giving them more functionality for GIMP 2.10 as you can see in OffiDocs. This will improve your workflow and make it easier to perform transformations on your image. Plus, the GIMP team has brought the “Unified Transform” tool to GIMP, which will combine several transform tools (rotate, scale, skew, perspective) into a single, unified tool. The new Unified Transform Tool combines things like the old shear, perspective, and scale tools into a single unit. It's effectively a version of Photoshop's Free Transform Tool, and is very welcome. The separate tools still exist, for now, although the new one is much quicker and more logical to use.
7. CANVAS ROTATION
Artists whom enjoy using GIMP as a drawing program can now rotate their canvas while they work! This is great for people who are used to turning their paper while they draw – and thus can provide a more natural way of working within GIMP when using a drawing tablet. This is also a useful tool for general GIMP graphic designers who need to rotate the canvas for any reason to make it easier to edit items on screen.
8. NEW LAYER/BLEND MODES
GIMP 2.10 replaces the old Blend Tool with a new Gradient Tool that allows you to create and edit gradients directly on the canvas. You can move or rotate them, or add or delete color stops without needing to play around with dialog boxes. And, of course, all of your changes update in real time.
9. SUPPORT FOR INPUTTING RAW IMAGES
Gimp 2.10 online by OffiDocs allows users to seamlessly open RAW images into GIMP without needing to manually set up third party RAW plugins. This is how Photoshop currently works – it uses a third-party plugin called “CameraRaw,” but it integrates so seamlessly that it seems like Photoshop just has a proprietary RAW plugin built into it.
OffiDocs evolves and provides more features for a better user experience. With this goal in mind, OffiDocs provides a section in its website with a lot of Excel online templates that are compliant with LibreOffice online Calc, Microsoft Excel and Office 365. Our objective is that our end users do not need to perform repetitive actions when creating new XLS spreadsheets.
As we have for the free Excel templates, there are 3 ways to access to the OffiDocs free Excel templates section: